Creatures

Minion

Level 0

Strength 1

Life 4



Spawn (Minion comes into play without an action.)

Druid

Level 1

Strength 1

Life 5



Mana Production 1 (Druid generates 1 mana each turn.)

Goblin

Level 1

Strength 1

Life 5



Coward (If you have a higher morale, Goblin comes into play with its strength increased by 1.)

Imp

Level 1

Strength 1

Life 5



Spell Amplify (Whenever an enemy is affected by your spell, Imp deals 1 damage to it.)

Ooze

Level 1

Strength 1

Life 5



Poison (Damage dealt by Ooze also lowers maximum life.)

Skeleton

Level 1

Strength 1

Life 5



Expendable (Activate: Skeleton is destroyed.)

Vampire Bat

Level 1

Strength 1

Life 5



Mana Feed (Whenever Vampire Bat deals damage, it generates an equal amount of mana.)

Wall of Roots

Level 1

Strength 0

Life 9



Wall (Wall of Roots can't take any actions.)
Mana Production 1 (Wall of Roots generates 1 mana each turn.)

Will-o'-the-Wisp

Level 1

Strength 1

Life 5



Rebirth (When Will-o'-the-Wisp is destroyed, its maximum life is halved and it comes into play fully healed.)
Mana Vessel (When Will-o'-the-Wisp is destroyed, it generates 1 mana.)

Centaur

Level 2

Strength 1

Life 6



Reach (Centaur can attack non-adjacent enemies.)

Faerie

Level 2

Strength 1

Life 6



Haste (Faerie can take an extra action each turn.)

Ghoul

Level 2

Strength 1

Life 6



Drain Life (Damage dealt by Ghoul also steals maximum life and Ghoul is healed for an equal amount.)

Harpy

Level 2

Strength 1

Life 6



Mana Snatch (When Harpy comes into play, it steals up to 1 mana from the opponent.)

Insect Swarm

Level 2

Strength 1

Life 6



Swarm (All damage dealt to Insect Swarm is reduced to 1.)

Manaseeker

Level 2

Strength 1

Life 6



Mana Production 1 (Manaseeker generates 1 mana each turn.)
Mana Vessel (When Manaseeker is destroyed, it generates 1 mana.)

Walking Dead

Level 2

Strength 1

Life 6



Terror (When Walking Dead comes into play, it decreases the level of adjacent enemies by 1.)

Wall of Fog

Level 2

Strength 0

Life 10



Wall (Wall of Fog can't take any actions.)
Degenerate 1 (Wall of Fog loses 1 life each turn.)
Protect (Whenever an adjacent ally without this ability takes damage, it is redirected to Wall of Fog instead.)

Wolf

Level 2

Strength 1

Life 6



Pack (When Wolf comes into play, each other allied Wolf gains 1 strength.)

Air Elemental

Level 3

Strength 1

Life 7



Fusion (Air Elemental can move or be summoned on top of another allied Air Elemental, increasing highest strength, level, live and maximum life by 1.)
Tornado (When Air Elemental comes into play, its adjacent enemies are rearranged randomly.)

Blood Knight

Level 3

Strength 1

Life 7



Frenzy (Whenever Blood Knight is dealt damage, its strength is increased by 1.)

Blood Magus

Level 3

Strength 1

Life 7



Mana Production 2 (Blood Magus generates 2 mana each turn.)
Degenerate 2 (Blood Magus loses 2 life each turn.)

Demon

Level 3

Strength 2

Life 11



Devour (Demon can only be summoned on top of another ally other than Demon. That creature is then destroyed.)

Doppelganger

Level 3

Strength 0

Life 3



Shapeshift (Doppelganger can be summoned on top of any other ally for free and any other ally can be summoned on top of Doppelganger.)

Dryad

Level 3

Strength 1

Life 7



Heal (Dryad heals adjacent allies for 1 life each turn.)

Dwarf

Level 3

Strength 1

Life 7



Armament (When Dwarf comes into play, adjacent allies gain 1 strength.)

Earth Elemental

Level 3

Strength 1

Life 7



Fusion (Earth Elemental can move or be summoned on top of another allied Earth Elemental, increasing highest strength, level, live and maximum life by 1.)
Rejuvenation 1 (When Earth Elemental comes into play, adjacent allies gain 1 maximum life.)

Elf

Level 3

Strength 1

Life 7



Ambush (Playing Elf doesn't end your casting phase.)

Fire Drake

Level 3

Strength 1

Life 7



Firebreath 1 (Fire Drake deals 1 damage to one random enemy each turn.)

Fire Elemental

Level 3

Strength 1

Life 7



Fusion (Fire Elemental can move or be summoned on top of another allied Fire Elemental, increasing highest strength, level, live and maximum life by 1.)
Ring of Fire (When Fire Elemental comes into play, adjacent enemies take 1 damage.)

Gargoyle

Level 3

Strength 1

Life 7



Armor (Gargoyle has a 50% chance to negate all damage dealt to it.)

Golem

Level 3

Strength 1

Life 7



Mechanical (Golem is immune to harmful effects from spells and abilities.)

Merfolk

Level 3

Strength 1

Life 7



Mana Production 1 (Merfolk generates 1 mana each turn.)
Salvage (Activate: Merfolk generates 1 mana and loses an action.)

Moss Horror

Level 3

Strength 1

Life 7



Stinking Cloud (When Moss Horror comes into play, adjacent enemies lose an action.)

Orc

Level 3

Strength 1

Life 7



Enrage (Activate: Pay mana equal to Orc's strength to have it gain 1 strength.)

Wall of Thorns

Level 3

Strength 0

Life 11



Wall (Wall of Thorns can't take any actions.)
Thorns (Wall of Thorns deals 1 damage to adjacent enemies whenever they attack.)

Water Elemental

Level 3

Strength 1

Life 7



Fusion (Water Elemental can move or be summoned on top of another allied Water Elemental, increasing highest strength, level, live and maximum life by 1.)
Mend (When Water Elemental comes into play, adjacent allies are healed for 1 life.)

Witch

Level 3

Strength 1

Life 7



Curse (Whenever an enemy comes into play, Witch deals 2 damage to it.)

Basilisk

Level 4

Strength 1

Life 8



Stun (Whenever Basilisk deals damage, that enemy also loses an action.)
Poison (Damage dealt by Basilisk also lowers maximum life.)
Regenerate 1 (Basilisk is healed for 1 life each turn.)

Ghost

Level 4

Strength 0

Life 4



Haunt (When Ghost comes into play, it deals damage equal to its life to a random enemy.)
Degenerate 1 (Ghost loses 1 life each turn.)
Rebirth (When Ghost is destroyed, its maximum life is halved and it comes into play fully healed.)

Griffin

Level 4

Strength 1

Life 8



Rally (When Griffin comes into play, it increases the level of adjacent allies by 1.)
Retaliate (Whenever Griffin is attacked by an adjacent enemy, Griffin attacks back.)

Mind Blocker

Level 4

Strength 1

Life 8



Amnesia (When Mind Blocker comes into play, a random card is disabled from opponent's hand as long as Mind Blocker remains in play.)

Minotaur

Level 4

Strength 1

Life 8



Adrenaline Rush (Whenever an enemy comes into play, Minotaur is healed for 1 life and its strength is increased by 1.)

Mummy

Level 4

Strength 1

Life 8



Wither (Damage dealt by Mummy also lowers level. Mummy can destroy creatures by lowering their level below zero.)

Shadow Beast

Level 4

Strength 1

Life 8



Shadow Trail (When Shadow Beast moves, it leaves behind a copy of itself.)

Yeti

Level 4

Strength 2

Life 12



Frostbite (Whenever an enemy comes into play adjacent to Yeti, that enemy loses an action.)

Angel

Level 5

Strength 2

Life 13



Protect (Whenever an adjacent ally without this ability takes damage, it is redirected to Angel instead.)

Banshee

Level 5

Strength 1

Life 9



Shriek (Whenever another creature is destroyed, Banshee deals 1 damage to each enemy.)

Giant

Level 5

Strength 2

Life 13



Trample (Giant can be summoned on top of another creature for extra mana equal to its life. That creature is then destroyed and Giant loses an action.)

Manticore

Level 5

Strength 2

Life 13



Reach (Manticore can attack non-adjacent enemies.)
Poison (Damage dealt by Manticore also lowers maximum life.)

Medusa

Level 5

Strength 1

Life 9



Reach (Medusa can attack non-adjacent enemies.)
Stun (Whenever Medusa deals damage, that enemy also loses an action.)

Spectre

Level 5

Strength 1

Life 9



Drain Strength (When Spectre comes into play, it steals all strength above 1 from adjacent enemies.)

Troll

Level 5

Strength 2

Life 13



Regenerate 2 (Troll is healed for 2 life each turn.)

Unicorn

Level 5

Strength 2

Life 13



Heal (Unicorn heals adjacent allies for 1 life each turn.)
Rejuvenation 2 (When Unicorn comes into play, adjacent allies gain 2 maximum life.)

Wall of Souls

Level 5

Strength 0

Life 13



Wall (Wall of Souls can't take any actions.)
Soul Burn (Whenever Wall of Souls is attacked, it deals damage to the attacker equal to the damage taken.)
Soul Harvest (Whenever a creature is destroyed, Wall of Souls generates 1 mana.)

Lich

Level 6

Strength 1

Life 10



Reanimate (Whenever a creature other than Minion is destroyed and leaves an empty slot, a Minion ally is created onto that slot.)

Nightmare

Level 6

Strength 0

Life 6



Mana Regression (Opponent can't gain any mana from spells or abilities.)

Phoenix

Level 6

Strength 2

Life 14



Ring of Fire (When Phoenix comes into play, adjacent enemies take 1 damage.)
Rebirth (When Phoenix is destroyed, its maximum life is halved and it comes into play fully healed.)

Dragon

Level 7

Strength 3

Life 19



Firebreath 3 (Dragon deals 3 damage to one random enemy each turn.)

Hydra

Level 7

Strength 2

Life 15



Multi-Attack (Whenever Hydra attacks, it attacks all adjacent enemies.)
Regenerate 2 (Hydra is healed for 2 life each turn.)
Poison (Damage dealt by Hydra also lowers maximum life.)

Titan

Level 7

Strength 3

Life 19



Thunderstorm (When Titan comes into play, it deals damage equal to your leftover mana to all enemies.)

Spells

Abundance

Level 0

You gain 1 mana.

Capture Soul

Level 0

Gain control of target enemy whose level plus strength plus life doesn't exceed your mana. You lose the same amount of mana.

Blindness

Level 1

Target creature loses an action.

Wildfire

Level 1

One random enemy takes 1 damage. There is a 50% chance that this spell is recast for free.

Boiling Blood

Level 2

Target creature takes damage equal to its strength and gains 1 strength.

Shared Life

Level 2

All enemies lose 1 maximum life. All allies gain 1 maximum life.

Zap

Level 2

Target creature takes 1 damage. Playing Zap doesn't end your casting phase.

Chaos Bolt

Level 3

One random enemy takes 7 damage.

Dark Aura

Level 3

Adjacent enemies of target ally take 1 damage and that ally is healed for an equal amount.

Extended Fate

Level 3

Target creature is healed equal to your mana.

Hurricane

Level 3

Enemies are rearranged randomly and they take 1 damage.

Lightning Bolt

Level 3

Target creature takes damage equal to your mana.

Weakness

Level 3

Target creature's strength is reduced to 1.

Demoralize

Level 4

Enemies' level is reduced by 1.

Fireball

Level 4

Target creature takes 3 damage and its adjacent enemies take 2 damage.

Heroism

Level 4

Target creature gains 1 to each of level, strength, life and maximum life.

Earthquake

Level 5

All enemies lose an action. Enemies without actions take damage equal to your mana instead.

Chain Lightning

Level 6

Target creature takes damage equal to your mana. Whenever a creature is destroyed by Chain Lightning, all leftover damage is dealt to a random enemy.

Terminate

Level 7

Each enemy of the chosen kind are destroyed.